Authoring Wired Media
Foreword by Steven GuliebrPreface brWhat This Book Is and Is NotbrHow to Read This Book brbrbPart I Background Information/bbrChapter 1 What Is Interactive QuickTime? brChapter 2 How Do You Play an Interactive Movie? brChapter 3 The Stuff QuickTime Is Made Of brbrbPart II Wiring Existing Movies/b brChapter 4 Getting Familiar with the Tools brChapter 5 Customizing the Presentation of an Existing Movie brChapter 6 Digital Rights Management brChapter 7 Adding DVD Features brbrbPart III Sprite Worlds/bbrChapter 8 A Simple World brChapter 9 Talking with Sprites brChapter 10 Collision Detection brChapter 11 Cel-Based Animation brChapter 12 User Interaction brChapter 13 Scripted Motion brChapter 14 Scripted Stretching brChapter 15 Cloning Sprites brChapter 16 Modeling Physics brbrbPart IV User Interfaces/bbrChapter 17 Buttons brChapter 18 Sliders brChapter 19 Text Input brChapter 20 Menus brbrbPart V Multimedia/bbrChapter 21 Audio and Video brChapter 22 Effects brChapter 23 Image Overrides brChapter 24 MIDI Instruments brChapter 25 Text Tracks brChapter 26 Flash Tracks brChapter 27 QTVR brChapter 28 MovieTracks brChapter 29 Third-Party Tracks brChapter 30 Other Tracks brbrbPart VI Communicating with the World/bbrChapter 31 XML and QTLists brChapter 32 Loading Data brChapter 33 Setting Up a QTList Server brChapter 34 Sending Data to a Server brChapter 35 Exchanging QTLists brChapter 36 Communicating with the Browser brChapter 37 Dynamic Media brChapter 38 Intermovie Communication brChapter 39 Communicating with Applications brbrAppendices brAppendix A Useful Numbers brAppendix B Math Functions brAppendix C String Functions brAppendix D QTList Functions brAppendix E Programming Techniques brAppendix F Sprite and Track Geometry brAppendix G Graphics Modes brAppendix H Codecs brAppendix I General MIDI brAppendix J Component@95Â?(ö ¾Ûâ¬