Beginning Math and Physics for Game Developers

This entry was posted by Saturday, 18 September, 2010
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Whether you’re a hobbyist or a budding game design pro, your objective is probably the same: To create the coolest, funnest games possible using today’s increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worry: You don’t need to go to night school if you get this handy guide! Through clear, step-by-step instructions and a fun racecar demo that’s carried forward throughout the volume, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick as well as Visualization Experience sections that walk you through a CD demo of the chapter’s content. By the end of the volume, you’ll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user’s gaming experience.

 

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